I think you should take your own advice and do some reading on these things. Freesync relies on the monitor implementation, so your results may vary. This is due to the fact that Gsync is a dedicated chipset and is tuned as such. With Gsync, input latency is usually lower than Freesync. However, like I said before, the end user experience is near identical. It may be hard to swallow, but it is, technologically speaking. You are assuming all of this, just because I stated the technology is better. This video shows you the differences in features, too: Even some features of Freesync depend on the monitor, with some features being only available with higher end Freesync monitors. However, like I said before, the end user experience is near identical, at least as far as eliminating tearing goes. You are assuming, possibly using me as a surrogate for an argument you had with someone else, just because I stated the technology is better. I don't believe Gsync vs Freesync should even be a factor when choosing a gpu, either. In fact, I believe one should only be worried which to use, based on the GPU they have. I also never stated that one should move from a Freesync monitor to a Gsync monitor. That is a non-issue at this point, considering the market doesn't exactly have HDR readily available for the masses just yet. Gsync 2.0 will support HDR, just like how Freesync 2.0 does. I also already stated that end user performance is near identical, did you miss that part? This eliminates many problematic factors, especially for a PC that already has a lot of its resources used. I was merely stating that the tech behind it is inferior to a dedicated chipset. However, I did not mean that Freesync always had issues. There is no point in moving from a FreeSync monitor to a G-Sync unless the latter monitor is superior OUTSIDE of sync-technology based factors. I believe G-Sync limits 10-bit panels to 8-bit too. FreeSync 2 does this and Kyle and the crew actually prefer it to G-Sync. There is also another limitation of G-Sync not supporting HDR concurrently. Unless there is a test showing the G-Sync module's superiority over Freesync, what you said is simply not true. HardOcp did a test with Asus Freesync and Asus G-Sync monitors consisting of 10 gamers, and it was about 5 to 5 in a blind run. What Andrius said is right, and I've never heard a single issue with Freesync in my life. However, when working properly, both are near identical in performance, as far as eliminating screen tear and amount of added latency. Freesync is also prone to many issues and can impact performance, since it is handled as an extra load on user end hardware. Originalmente postado por Revelene:The way they handle it is different, with Gsync being best as it is handled with a dedicated chipset. For situations like this, you can use vsync or an alternative, like fast sync. If your frames are in the 200s, then it is out of range and Gsync will not work. It has no impact on the panel, as it is designed to run at 165hz. Why have you not set it to 165hz? Go ahead and set that. This may explain why I didn’t notice much inprovement I’m just gonna change the g-sync setting from g-sync working in fullscreen to g-sync working in fullscreen and windowed mode and see if that fixes it. I think I might have been Fullscreen (windowed) because I looked full screen but my frames were over the maximum hz of my monitor. I have a 165hz but i have it set to 144hz atm but my frame rates were at the 200’s at some points. After frame rate goes over your max refresh rate, you can either let it go unhindered, or enable vsync (or alternative sync).Īlso, on some monitors, you have to enable Gsync in the monitor OSD as well. If it is working, your monitor's refresh rate will be fluctating with the same value as the frame rate.ĭo note that Gsync only works within range of the max refresh rate for your monitor. Some have a refresh rate counter you can turn on in the monitor OSD. Some monitors have a light indicator, some don't. Refresh rate will be sync'd with frame rates, allowing for variable refresh rate. Originalmente postado por Revelene:Frame rates don't get capped with gsync.
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